Abilities
An Ability refers to any attribute of a cat that is active in combat. According to Tyler Glaiel, there are over 1000 abilities in the game[1].
Summary
In Mewgenics, there exists two types of abilities:
- Active Abilities, which represent actions that a cat can perform. Unlike passive abilities, active abilities require the cat to use a specific number of mana or otherwise they will be unable to perform said action.
- Passive Abilities are abilities that are always active. In other words they must not cost mana to use and must perform their functionality regardeless of wether or not the player activated them. They can be thought of as modificators of sorts for cats, giving them bonuses like more damage on attacks under specific circumstances or amplifying debuffs. A cat can seemingly only possess two passive abilities at any given moment.
List of Abilities
The following list is a list with every single active ability a cat can perform in the game. For the sake of organization, each class in the game has their own table in their own category. As the game hasn't released, some of the abilities use excerpts from the development blog posts as their description. These descriptions are as such, in quotation marks, being wholly placeholder.
Additionally, some abilities may not have available icons. As such, these two images will be used as placeholders until a suitable replacement can be found.
Collarless
Collarless, while functioning like any other class, is not meant to be used while adventuring. Being the base class of all cats prior to being assigned a different one, the Collarless set of abilities focus on filling spots in a cat's arsenal as opposed to being the focus. Unlike other class pools, any cat regardeless of class can get the offer to learn a collarless ability.
Active Abilities
Passive Abilities
Fighter
Fighter's abilities are primarily focused on making himself stronger and stronger and dealing monstrous ammounts of damage to enemies. However, quite a few can be mana-intensive, which can be a detterent due to the Fighter's lower Intelligence stat, as Intelligence determines how much Mana a cat obtains after the player passes the turn.
Active Abilities
Name | Icon | Status Dealt | Mana Cost | Description |
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Berserk | ![]() |
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4 | (Cat's Name) gets +5 Strength and Bruise 5. This ability becomes Berserker Dash. |
Berserker Dash | ![]() |
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? | "Berserker Dash is a half range version of Dash with no knockback and a really cheap mana cost, however it does physical damage to yourself when you use it." |
Cosmic Punch | ![]() |
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5 | This cat punches something into SPACE! |
Fire Punch | ![]() |
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7 | An attack that inflicts Burn. |
Fury Swipes | ![]() |
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6 | A weak attack with a chance to repeat multiple times. |
Grapple | ![]() |
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6 | (Cat's Name) immobilizes an enemy next to it for as long as the enemy is next to it. |
Gravity Slam | ![]() |
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? | "Gravity Slam has you jump to an empty tile then pulls all enemies in a large range towards you." |
Inhale | ![]() |
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3 | (Cat's Name) pulls all units in a line in front of him three tiles towards him. |
Push | ![]() |
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2 | (Cat's Name) pushes an adjacent unit back a tile. |
One-Two Punch | ![]() |
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8 | (Cat's Name) hits 'em with the old one-two. Each punch inflicts Bruise 1. |
Think Too Hard | ![]() |
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? | "Think Too Hard is a very low mana cost ability that makes you take damage equal to your intelligence, then the next spell you cast is free!" |
Tumble | ![]() |
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2 | (Cat's Name) moves one tile diagonally. |
Passive Abilities
Mage
Mages are the player's main spellcasting class in the game. They possess alot of magic-oriented elemental abilities and high Intelligence, meaning the player will able to use their active abilities very often. Knowledge of how the elements work is a key part of utilizing the mage's strengths to the maximum.
Active Abilities
Passive Abilities
Name | Icon | Description |
---|---|---|
No known passives | No known passives |
Thief
Utilizes both ranged and melee attacks combined with mobility to kill. This cat maybe even steal from even the most dangerous of enemies.
Active Abilities
Passive Abilities
Name | Icon | Description |
---|---|---|
Swift Looter | This cat may use her basic movement action again whenever they pick up a coin. |
Tank
Here to tank the damage for your team, very proficient with rocks.
Active Abilities
Passive Abilities
Name | Icon | Description |
---|---|---|
Cat-A-Pult | "Cat-A-Pult causes all of your allies to have their movement ability replaced with Cat-A-Pult if they are standing next to you, which is an infinite range toss from the tank." | |
Chain Knockback | "Collision damage you cause causes knockback. As a bonus it also makes all knockback you cause go 1 tile farther." | |
Pet Rocks | "All rocks you spawn are alive! Also you spawn one rock at the start of combat. Pet rocks take turns and can knock themselves into your enemies if they have a clear path." | |
My Leg! | Every injury you get is Broken Leg. If you have 4 broken legs, gain Thorns 4, Trample 3, and cats standing next to this cat have Toss as a bonus ability. |
Cleric
The support class, he can heal and buff, but wont be of much use on his own.
Active Abilities
Passive Abilities
Name | Icon | Description |
---|---|---|
Sharing is Caring | Whenever (Cat's Name) picks up a non-coin pickup, her allied unit gets the same effect. |
Trivia
- Mage is, so far, the only class known to have a cut ability: Enlarge. Enlarge, upon being activated, would've increased the size of the cat and would've made it so that the cat would've trampled anything it touched. The earliest mention of this ability was on the 28th of March, 2021[2]. An animated GIF featuring the ability in action can be seen here.
- However, by the 30th of July, 2022, the ability was already cut months prior, not appearing in any ability pools but still being in the game's code. According to Tyler, the reason why it was cut was because the ability became too troublesome to work with, to the point that when he tried to use it in-game, the game crashed[3].